Overlay with a mockup of the app GreenPT
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GreenPT was my graduation project, a 6 month project in which I worked on making the environmental impact of AI more understandable through data visualisation. The goal was to visualise the data behind AI usage in a way that would help people understand its impact and become more aware of how they use AI.

Development Progress

Styleboard and sketches of the loading, error and darkmode page of the app

Initial Design

At the start of the project, I was still exploring what form GreenPT should take. I considered different concepts, including a chatbot, a Prompt Assistant and a quest-based experience. I experimented with many different ideas by sketching, prototyping and discussing them with the target audience, coaches and other people involved in the project.

This resulted in many iterations, as I wanted to understand what would actually be useful and engaging for the target audience. Rather than deciding on one concept straight away, I used the feedback and conversations to gradually narrow down the possibilities and find a direction that would encourage people to learn about more sustainable AI use.

Sign up, account and setting page with a wireflow

Development

Through my research and conversations with the target audience, it became clear that a quest-based experience was more interesting than a Prompt Assistant. A Prompt Assistant could provide useful tips, but users could easily ignore them without really changing their behaviour. The quest, on the other hand, encouraged users to actively learn by doing. This became the foundation for the final concept. Users complete different challenges to learn how to write more efficient prompts, with a points and level system to make the experience more engaging.

I also introduced the forest as an interactive visual element. The forest grows as users make progress, while less effective choices cause it to gradually decline. Users do not lose points when they make a less effective choice; instead, they receive feedback and tips to help them improve.

Results

Sing up and setting page online for web

The final concept combines the quest system, points and levels, and an interactive forest that reflects the user's progress. Completing challenges helps users learn how to write more efficient prompts, while the forest visually responds to their performance. I also developed both dark and light modes and created a mobile version of the experience. This allowed me to explore how the visual style and interactions could adapt to different screens and user contexts. The result is an interactive experience that makes sustainable AI use more engaging by encouraging users to learn through doing.

Reflections

This project taught me that visualising data is not only about making information look appealing. The way information is presented strongly influences how people understand and interact with it. One of the biggest challenges was finding the right balance between storytelling, visual design and factual information. I initially wanted to include many different elements, but through iteration and feedback I learned to focus on the parts that contributed most to the user's understanding of the concept. The project also strengthened my skills in interaction design, prototyping and visualising complex information.

Looking back, I didn't have enough time to also code the project into a working prototype. The research and interviews took more time than I initially expected, leaving less time for development. I would have loved to take the concept one step further and actually build it, so that is definitely something I would do if I had the opportunity to continue working on GreenPT.